Skip to main content

What is shown

  • The current agent work state renders in the menu bar icon and in the first status row of the menu.
  • Health status is hidden while work is active; it returns once all sessions are idle.
  • A root “Context” item opens a submenu with recent sessions instead of expanding them in the root menu.
  • A “Nodes” block in the root menu lists paired devices only (from node.list), not client/presence entries.
  • A root “Usage” section appears below Context when provider usage snapshots are available, followed by cost details when available.

State model

  • Source: WorkActivityStore (apps/macos/Sources/OpenClaw/WorkActivityStore.swift).
  • Events arrive as ControlAgentEvent with a runId; the handler (ControlChannel.routeWorkActivity) reads sessionKey from the event payload and defaults to "main" if absent.
  • Priority: the main session (sessionKey == "main" by default) always wins. If main is active, its state shows immediately. If main is idle, the most recently active non-main session shows instead. The store does not flip mid-activity; it only switches when the current session goes idle or main becomes active.
  • Activity kinds:
    • job: high-level command execution (state: started|streaming|done|error|...).
    • tool: phase: start|result with name, optional meta/args.

IconState enum (Swift)

  • idle
  • workingMain(ActivityKind)
  • workingOther(ActivityKind)
  • overridden(ActivityKind) (debug override)

ActivityKind -> badge symbol

ActivityKind wraps a ToolKind (bash, read, write, edit, attach, other) or a bare job. Each maps to an SF Symbol badge drawn over the critter icon (IconState.badgeSymbolName):
KindSymbol
bashchevron.left.slash.chevron.right
readdoc
writepencil
editpencil.tip
attachpaperclip
other / jobgearshape.fill

Visual mapping

  • idle: normal critter, no badge.
  • workingMain: badge with symbol, full tint (.primary prominence), leg “working” animation.
  • workingOther: badge with symbol, muted tint (.secondary prominence), no scurry.
  • overridden: uses the chosen symbol/tint regardless of real activity.

Context submenu

  • The root menu shows one “Context” row with a session count/status; it opens a submenu (MenuSessionsInjector).
  • The submenu header shows the active session count for the last 24 hours.
  • Each session row keeps its token bar, age, preview, thinking/verbose toggle, reset, compact, and delete actions.
  • Loading, disconnected, and session-load error messages render inside the Context submenu.
  • Usage and cost sections stay root-level below Context so they remain glanceable without opening the submenu.

Status row text (menu)

  • While work is active: <Session role> · <activity label> ("\(roleLabel) · \(activity.label)" in MenuContentView), where role label is Main or Other.
  • When idle: falls back to the health summary.

Event ingestion

  • Source: control-channel agent events, routed by ControlChannel.routeWorkActivity(from:).
  • Parsed fields:
    • stream: "job" with data.state for start/stop.
    • stream: "tool" with data.phase, data.name, optional data.meta/data.args.
  • Tool labels come from ToolDisplayRegistry.resolve(name:args:meta:); unresolved names fall back to the raw tool name.

Debug override

  • Settings > Debug > “Icon override” picker:
    • System (auto) (default)
    • Working: main / Working: other (per tool kind: bash, read, write, edit, other)
    • Idle
  • Stored under UserDefaults key openclaw.iconOverride; mapped to IconState.overridden.

Testing checklist

  • Trigger main session job: icon switches immediately and status row shows the main label.
  • Trigger non-main session job while main is idle: icon/status shows the non-main session; stays stable until it finishes.
  • Start main while another session is active: icon flips to main instantly.
  • Rapid tool bursts: badge does not flicker (2s grace window before clearing a finished tool, WorkActivityStore.toolResultGrace).
  • Health row reappears once all sessions are idle.