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Goal

A goal is one durable objective attached to the current OpenClaw session. It gives the agent and the operator a shared target for long-running work, without turning that target into a background task, reminder, cron job, or standing order. Goals are session state: they move with the session key, survive process restarts, and appear in /goal, the model-facing goal tools, and the TUI footer. Detached command completions return to the originating user-facing thread, so the next turn continues to see the same goal even when command execution used a separate sandbox policy session.

Quick start

start is optional: /goal get CI green for PR 87469 also creates a goal, since any text after /goal that is not a known action word is treated as a new objective.

What goals are for

Use a goal when a session has a concrete outcome that should stay visible across many turns:
  • A PR closeout: fix, verify, autoreview, push, and open or update the PR.
  • A debug run: reproduce the bug, identify the owning surface, patch, and prove the fix.
  • A docs pass: read the relevant docs, write the new page, cross-link it, and verify the docs build.
  • A maintenance task: inspect current state, make bounded changes, run the right checks, and report what changed.
A goal is not a task queue. Use Task Flow, tasks, cron jobs, or standing orders when work should run detached, repeat on a schedule, fan out into managed sub-work, or persist as a policy.

Command reference

/goal with no arguments prints the current goal summary:
Only one goal can exist on a session at a time. Starting a second goal fails with Goal error: goal already exists until the current one is cleared. /goal start does not take a token-budget flag; a budget can only be set through the model-facing create_goal tool.

Statuses

  • active: the session is pursuing the goal.
  • paused: the operator paused the goal; /goal resume makes it active again.
  • blocked: the agent or operator reported a real blocker; /goal resume makes it active again when new information or state is available.
  • budget_limited: the configured token budget was reached; /goal resume restarts pursuit from the same objective with a fresh budget window.
  • usage_limited: reserved for a future usage-limit stop state; /goal resume restarts pursuit the same way.
  • complete: the goal was achieved. Complete goals are terminal; use /goal clear before starting another goal.
/new and /reset clear the current session goal, since they intentionally start fresh session context.

Token budgets

Goals can have an optional positive token budget, set through the create_goal tool’s token_budget parameter. The budget is measured from the session’s fresh token count at goal-creation time. If the session only has a stale or unknown token snapshot when the goal starts, OpenClaw waits for the next fresh snapshot and uses that as the baseline, so tokens spent before the goal existed are not charged to it. When usage reaches the budget, the goal moves to budget_limited. This does not delete the goal or erase the objective; it tells the operator and the agent that the goal is no longer actively being pursued until it is resumed or cleared. Resuming starts a new budget window at the current fresh token count. Token budgets are a session-goal guardrail, not a billing cap. Provider quota, cost reporting, and context-window behavior still use the normal OpenClaw usage and model controls.

Model tools

OpenClaw exposes three goal tools to agent harnesses: The model cannot silently pause, resume, clear, or replace a goal. Those stay operator/session controls through /goal and reset commands, so the agent can report achievement or a genuine blocker without quietly moving the target. update_goal should mark a goal complete only when the objective is actually achieved. It should mark a goal blocked only after the same blocking condition recurs for at least three consecutive goal turns, not for ordinary difficulty or missing polish. Updating goal status does not send a chat reply; the agent must still provide the user’s requested final response.

Goal context on every turn

Every user/chat turn with an active goal includes this user-role context line:
OpenClaw keeps the line compact by truncating long objectives. Paused, blocked, budget-limited, usage-limited, and complete goals are not injected, so an operator stop remains in effect until the goal is resumed.

Control UI

Select Goal from the command picker, type the objective, and send. The composer shows a Goal label so you can see what Send will do. The objective is literal text: words such as clear and text such as /stop do not become commands in Goal mode. Cancel leaves the objective as a normal chat draft. Starting a Goal saves the Goal, its user turn, and the run admission together before acknowledging Send. A failed admission leaves the draft intact and does not create a Goal. Start and Resume require an idle local session with recoverable history; they are not queued or steered into another run. The UI reports unsupported or busy sessions rather than creating an inactive Goal. The web Control UI shows the goal as a compact pill above the chat composer: a status icon, the status label (for example Pursuing goal), the truncated objective, and a live elapsed timer. The pill carries inline controls:
  • Pencil opens an Edit Goal composer with the current objective. Saving changes only the objective; cancelling restores the previous chat draft.
  • Pause / resume updates the current Goal. Resume also starts a continuation through normal chat admission. Its internal input stays in model history without appearing as a human chat message; the assistant reply remains visible.
  • Trash clears the current Goal.
  • Chevron expands the pill to show the full objective, the latest status note, token usage, and elapsed time.
Edit, Pause, and Clear do not send slash commands or add chat turns. Controls target the displayed Goal ID, so a stale button cannot change a replacement Goal. If a request is interrupted, retry it unchanged; a successful replay refreshes the current state instead of restoring an old Goal snapshot. The action buttons are unavailable without a connection; the expand chevron keeps working. Concurrent Goal actions are rejected while an operation is pending. These controls require a Gateway advertising the structured Goal capability. Text /goal commands remain available for CLI and other command-capable surfaces.

Gateway requests and retries

Goal start uses chat.send with the ordinary message as the objective and intent: { kind: "session-goal-start", version: 1, issuedAtMs }. It keeps the normal idempotencyKey, attachment, and reply fields. Per-request runtime or delivery-route overrides are rejected; Goal work uses the session settings and local delivery so recovery keeps the same contract. Objectives must contain non-whitespace text and are limited to 16,000 characters. sessions.goal.update accepts edit with objective, or pause, resume, block, and complete with an optional note of at most 2,000 characters. sessions.goal.clear removes the Goal. Both methods require sessionKey, goalId, operationId, and issuedAtMs; agentId and sessionId can pin the target. They require normal session participation and operator.write scope. Keep the original operation ID, timestamp, target, and payload for retries. Receipts remain valid for 24 hours from issuedAtMs; timestamps more than five minutes ahead of the Gateway clock are rejected. Reusing an ID with a different request is rejected. Expired requests cannot recreate a cleared Goal. The per-session limit is 4,096 unexpired receipts; hitting it rejects new operations until receipts expire rather than evicting valid retry state. Results include operationId, action, sessionId, goalId, and status (started, updated, or cleared), plus the resulting goal when present and runId for start/resume. A replay adds replayed: true: this is the original operation result, not the current Goal state. Refresh the session after replay. Receipts prevent duplicate Goal mutations and input turns; they do not promise exactly-once external tool or provider effects.

TUI

The TUI footer keeps the active session’s goal visible next to the agent, session, and model fields, before token/mode indicators. Footer examples:
  • Pursuing goal (12k/50k) for an active goal with a token budget.
  • Goal paused (/goal resume) for a paused goal.
  • Goal blocked (/goal resume) for a blocked goal.
  • Goal hit usage limits (/goal resume) for a usage-limited goal.
  • Goal unmet (50k/50k) for a budget-limited goal.
  • Goal achieved (42k) for a completed goal.
The footer is intentionally compact. Use /goal for the full objective, note, token budget, and available commands.

Channel behavior

/goal works in command-capable OpenClaw sessions, including the TUI and chat surfaces that permit text commands. Goal state is attached to the session key, not the transport, so two surfaces sharing a session key see the same goal. Goal state is not a delivery directive: it does not force replies through a channel, change queue behavior, approve tools, or schedule work.

Troubleshooting

If token usage shows 0 or looks stale, the active session may not have a fresh token snapshot yet. Usage refreshes as OpenClaw records session usage and transcript-derived totals.